NO-ABILITY CHALLENGE
I Don’t Do Buttons Guide
Finish the full shop without pressing any active ability. Treat it as a dedicated run from the first pickup: avoid Find Duck, Collect Ducks and other active inputs, organize by shelf zone, and keep uncertain ducks in one known holding area.
Finish the game without pressing an active ability.
The condition is displayed by Steam. The method below separates the exact requirement from route advice.
Prepare before attempting it
- Start a dedicated run with the restriction decided in advance.
- Identify or unbind risky active-ability controls if the game settings permit it.
- Use passive carrying and movement improvements where they do not require active button presses.
- Learn the map before attempting the challenge.
Step-by-step method
- Sort obvious categories consistently from the beginning.
- Carry same-zone batches to reduce the work abilities would normally save.
- Place uncertain ducks in one controlled location rather than scattering them.
- Use shelf feedback and visual clues instead of reveal or find abilities.
- Perform a careful manual final sweep and finish every shelf.
Mistakes that waste the attempt
- Playing normally for hours and then wondering whether an ability was pressed.
- Combining the run with the aggressive sub-four-hour route.
- Using Find Duck once during final cleanup.
- Letting bombs scatter an already organized floor without restoring the holding zones.
Continue with the related guide
Sources & evidence
What this answer is based on
- Steam Global Achievements ↗Official achievement names and visible conditions.
- Independent 20-achievement walkthrough ↗Route advice and third-party documentation for hidden conditions.